
Scribblenauts is a platformer-cum-puzzle game that stole the limelight at this year's E3. It made such an impression, that wit outshined heavyweights such as Splinter Cell: Conviction and God of War III. Since then, we've had a chance to spend some more time with this delightful DS game, and we're pleased to report that it's still a unique experience to savor.

Naturally, there are a few limitations to the system. The game won't recognise names, places, shapes, root words, and mature or vulgar content, and anything that's copyrighted can't be used. There's also a limit to how many objects you can place in a level because each object takes up a certain amount of the onscreen memory bar. It's easy to delete an item and start again simply by dragging and dropping the item into a trash can on the touch screen. On one level, we tried writing "fly spray" and "repellent" on a fly, but in this case, "bug spray" and "insect spray" were the acceptable solutions. The sheer amount of objects in the database is amazing, and while you may stump it occasionally (for example, Devonshire tea appears in the form of a cup of tea), this is usually the exception to the rule.
Given that 5th Cell also developed Drawn to Life, it's not surprising that both games have a similar art style, with Scribblenauts boasting a rough, hand-drawn style that suits the game perfectly. The most impressive aspect of the game's visuals is that all of the objects we drew actually looked pretty much as we expected and could be instantly recognised despite the DS's low-resolution screen.
Scribblenauts is coming to the Nintendo DS this September! So, the wait is worth the time.
No comments:
Post a Comment